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- #HOW TO CREATE A PS1 EBOOT FOR PS VITA ISO#
- #HOW TO CREATE A PS1 EBOOT FOR PS VITA ZIP#
- #HOW TO CREATE A PS1 EBOOT FOR PS VITA DOWNLOAD#
Copy this savedata onto your PS Vita and then start the VHBL Bubble on your PS Vita (assuming you own the Patapon 2 exploit and have a fully working VHBL Bubble on your PS Vita). In the end you should have an EBOOT.PBP file, which we now drop into a random savedata for the PSP.
#HOW TO CREATE A PS1 EBOOT FOR PS VITA ISO#
NPUMDIMG data key: 0圎F3579501AB9E43D78C9B4128F0E45F0ĭepending on your PSP ISO and your base game, these values will be different, but the NPUMDIMG flags value should be 0x00000002, nothing else. This is what my CMD contains after finishing the task:Ĭ:\Downloads\sign_np>sign_np -pbp WORMS.ISO EBOOT.PBP EP4132-NPEZ00101_00-CUBIXX0000000000 36D0E3A09636FEA0329943BBEEC2CC01ĮCDSA signature for NPUMDIMG header is valid! For it to work on the PS Vita, the flag has to be 2! After it is done, verify that the flags is 0x00000002. Next, press enter and sign_np should do its work. This is the content of my folder and what I have typed into the CMD. Sign_np -pbp ‘Your Game’.ISO EBOOT.PBP ‘your games CID’ ‘your games key’ Next we type the following thing into it: Now we have the CMD window opened inside of our folder direction (e.g. We should now have a new function inside of the context menu, which will open the CMD inside of our folder. Next, inside of the sign_np folder, keep the shift-button pressed and then press the right mouse button. Put this key into the same text document which contains the CID of your game.Īfter we have gathered the CID, the key of our base game and sign_np, we have all the things we need for creating our own signed EBOOT.PBP. This will show you one line of hexadecimal values, which we have to copy (or type them one by one, without the spaces!). Next use a Hexeditor and open the version_key.bin file. Now copy all these new files (header, version_key & the ISO) inside a folder inside of our sign_np folder (e.g. This will now create an ISO-file, a header.bin file and a version_key.bin file. Now drag & drop your EBOOT.PBP on top of the NPDPC_fixed.exe file and it should open a CMD window on its own. The PSN decrypter folder should now contain 5 files: A document, 3 exe-files and your EBOOT.PBP. Now copy the just extracted EBOOT.PBP file and move it into the PSN decrypter folder. Then right-click the EBOOT.PBP file and extract it.Īfter you did this, you can close PKGView.exe.
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Once opened, open the USRDIR and CONTENT folder inside of the PKGView.exe. Then open PKGView.exe and open the PKG file with it. Next drop the PKG file of your base game into the sign_np folder. After you did this, you are done with the XPD-file.
#HOW TO CREATE A PS1 EBOOT FOR PS VITA DOWNLOAD#
A download for a PKG-file should now start.īe also sure to copy the “CID” of your XPD-file and place that CID into a simple text document (call it “‘base games name’ CID and keys.txt”). Paste this link into your web browser and press enter. Now open the XPD-file with NotePad++ (or any other kind of Editor) and copy the link that is inside of this file. If you found it, press download and that will give you an XPD-file (these XPD-file download links might not be visible, depending on your web browser). Now search the PSP game you want to use as a base game. Then head to the Media category and click onto the games category. Visit this Sony Website and login with your PSN account. If you can confirm this, we can continue with gathering the necessary XPD and PKG files. Inside of the folder you should have a sign_np.exe (shorten the name to this, if the sign_np file of yours has a longer name), PkgView.exe, your PSP ISO of choice and a PSN decrypter folder (which contains a readme.txt and 3 exe-files).
#HOW TO CREATE A PS1 EBOOT FOR PS VITA ZIP#
Unpack all the ZIP files and put all the content into one folder (e.g. Then we also need sign_np, PkgView, the xpd & package file of your base game(s) (obtain these via Sony’s Website) and the PSN decrypter tools.